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Into the real  Cover Image Book Book

Into the real / John Ringo & Lydia Sherrer.

Ringo, John, 1963- (author.). Sherrer, Lydia, (author.).

Summary:

"Lynn Raven may be the boss master of WarMonger 2050 with her online persona of "Larry the Snake," but when the CEO of Tsunami Entertainment personally asks her, as a favor, to beta test a new augmented reality game, she has to face her greatest fear: Going outside and dealing with, ugh, people. As she becomes more immersed in the game, the stakes rise and so do the obstacles. Strife between teammates, a ruthless rival team, and these strange glitches that make it seem like the game algorithm (or maybe "game AI"?) has it in for her. Now she has to face a new fear: is she willing to step into the real to win the future she's always wanted? What do you do when a game and real life merge?"-- Provided by publisher.

Record details

  • ISBN: 9781982126001
  • ISBN: 1982126000
  • Physical Description: 435 pages ; 25 cm.
  • Publisher: Riverdale, NY : Baen, [2022]
Subject: Video games > Fiction.
Online identities > Fiction.
Social skills > Fiction.
Augmented reality > Fiction.
Genre: Novels.
Thrillers (Fiction)

Available copies

  • 11 of 11 copies available at Missouri Evergreen. (Show)
  • 1 of 1 copy available at Scenic Regional.

Holds

  • 0 current holds with 11 total copies.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Scenic Regional-New Haven FIC RIN (Text) 3007598664 Fiction Available -

Loading Recommendations...

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020 . ‡a9781982126001 ‡q(hardcover)
020 . ‡a1982126000 ‡q(hardcover)
035 . ‡a(OCoLC)1289616849
040 . ‡beng ‡erda ‡dMUK
049 . ‡aMZ7A
08200. ‡a813/.54
1001 . ‡aRingo, John, ‡d1963- ‡eauthor. ‡0(ME)482
24510. ‡aInto the real / ‡cJohn Ringo & Lydia Sherrer.
264 1. ‡aRiverdale, NY : ‡bBaen, ‡c[2022]
300 . ‡a435 pages ; ‡c25 cm.
336 . ‡atext ‡btxt ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
4901 . ‡aTransdimensional hunter
520 . ‡a"Lynn Raven may be the boss master of WarMonger 2050 with her online persona of "Larry the Snake," but when the CEO of Tsunami Entertainment personally asks her, as a favor, to beta test a new augmented reality game, she has to face her greatest fear: Going outside and dealing with, ugh, people. As she becomes more immersed in the game, the stakes rise and so do the obstacles. Strife between teammates, a ruthless rival team, and these strange glitches that make it seem like the game algorithm (or maybe "game AI"?) has it in for her. Now she has to face a new fear: is she willing to step into the real to win the future she's always wanted? What do you do when a game and real life merge?"-- ‡cProvided by publisher.
650 0. ‡aVideo games ‡vFiction.
650 0. ‡aOnline identities ‡vFiction.
650 0. ‡aSocial skills ‡vFiction.
650 0. ‡aAugmented reality ‡vFiction.
655 7. ‡aNovels. ‡2lcgft ‡0(ME)311
655 7. ‡aThrillers (Fiction) ‡2lcgft ‡0(ME)252
7001 . ‡aSherrer, Lydia, ‡eauthor. ‡0(ME)795648
8001 . ‡aRingo, John, ‡d1963- ‡tTransDimensional Hunter. ‡0(ME)871463
904 . ‡aMARCIVE 2022
904 . ‡aMARCIVE 2023
904 . ‡aMARCIVE 2024
905 . ‡usceniccatmaster
901 . ‡a4412004 ‡bAUTOGEN ‡c4412004 ‡tbiblio

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